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Windows 8 Game Development using C#, XNA and MonoGame 3.0: Building a Shooter Game Walkthrough – Part 4: Adding and Processing Player (User) Input

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Before we get into adding the code to receive and processing input from the player (user) of the Shooter game, there is GREAT news in the MonoGame 3.0 world. Drum Roll Please…. The MonoGame team announced the immediate availability of MonoGame 3.0 Stable version on Jan. 21 st . The MonoGame team had this to say about their latest release: A lot of work has gone into preparing this major release, with considerable refactoring of the code base to support 3D and enhanced XNA 4.x compatibility...(read more)

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