In Part 1 of this series I introduced you to MonoGame for Windows8, an implementation of the XNA namespace that allows you to get your XNA code running on Windows 8 as a Metro Style App. In Part 2 I documented how to get your development environment configured using GitHub and Visual Studio 2012 In Part 3 I will cover migrating XNA code to Windows 8.and the Windows 8 features you will need to support in order to make your game Windows 8 Store worthy. The Shooter Tutorial As my first test of MonoGame...(read more)
↧